Email: paigeamberkirk@outlook.com
I am a graduate with a Bachelor of Science in Computer Games Programming with Industrial Placement. I completed my placement year as a self-employed programmer via the University of Derby's 'Be the Boss' scheme
I've been playing videogames for as long as I can remember, starting with the Play Station 2. Since I got my DS as a child, I started wondering how games were put together and how the game knew to respond to my inputs, so I kept trying to see if I could catch the game by surprise, and this was all before I knew what code even was. Technically I succeeded in catching a game off-guard once as I witnessed a bizarre graphical bug in Dragon Quest IX, but that was after I had started to learn how to code. Once I learned what code was, I threw myself into my studies and chose the GCSE and A Level options that would get me as close as possible to learning how to make a game of my own, which is what lead me to take on the Computer Games Programming course at the University of Derby, where I graduated with Second Class Honours (1st Division).
I now wish to take the next step and use my skills to make more games with more teams, big or small, so that the games may make at least one person happy.
I have a proficiency for C++ and C# amongst other programming languages, and I am always eager to develop new skills. My critical thinking skills allow me to break down larger problems into manageable chunks, and my intuition for documenting my code allows me to quickly resolve any problems I come across. My organisational skills allowed me to exceed in important team and Git Repository management roles in the Game Development module at university.
I am always ready to transfer my skills and learn new game engines and programming languages.
Was the sole developer of a vertical slice of a stealth and timing based game, demonstrating player controllers, AI controllers, constraints, and making a moving platform.
In a team of 9, I was the player-side logic programmer for this puzzle game, setting up the players, the split screen player spawning, the text prompts, the on-screen inventory, and setting up persistence for the settings.
I was the sole developer of a third person 3D platformer consisting of four stages, with each stage giving different methods of camera controls, with those being no control, secondary input control, movement based control, and a combination of the previous two.
I was the sole developer of a full 2D puzzle platforming game that demonstrates my skills as a developer, incorporating patrolling enemies, moving platforms, and the use of constraints to ensure that physics objects act predictably.
Set up a small company of five via the University of Derby's 'Be the Boss' scheme where we prototyped a puzzle platforming roguelike. As the lead puzzle programmer, I created the interactable items, including push and pull mechanics, moving platforms, and switches..
Bachelor of Science (Honours) in Computer Games Programming with Industrial Placement
2I - SECOND CLASS HONOURS (1st Division)
Maths (A), Physics (C), Computer science (C).
GCSEs:Maths (9), English Language (6), English Literature (5), Physics (A), Chemistry (A), Biology (A), ICT(A) , Computer Science (A), Electronics (A), Environmental Science (B), RE (A).